

By shooting the targets while dashing, the archer gets a speed boost. The only way to gain stamina is to shoot floating targets, and this is where the fun really begins. The heroine has the dash ability as well, but dashing takes up stamina. There isn’t a map for the player to use, so it’s all old school exploration to find them. Doing so unlocks hidden doorways, but most importantly, it shows you the locations of the temples and lightstones. The mask gives her “spirit sight,” allowing her to see the spirit of the land. The only way to find where the lightstones are is with a special mask the archer picks up early in the game. Each temple needs lightstones to restore its light, and these are hidden across the plateau. The mechanics are much the same as when saving the Eagle Mother.
#The pathless mountain tundra lightstones free
The only way to stop the Godslayer is to free her spirit children, which have been demonized by the Godslayer.Īnd so her adventure begins by traveling to each plateau the spirits reside and freeing them. However, by freeing her spirit, the heroine’s work is far from over. The lightstones are scattered across the plateau, locked behind puzzles and Rube-Goldberg machines.

The only way to heal her is to bring light back to the temples, which the player does by restoring the lightstones to each temple. When she arrives, she sees the great Eagle Mother lying injured, unable to move. The player is a nameless archer who has journeyed to a mythical island of the gods in hopes of freeing the world from the darkness currently covering it. The Pathless doesn’t offer much in the way of dialogue or instruction.

That makes it a GOTY contender right there.) (Plus, you’re encouraged to pet an eagle. The Pathless has joined these three with its beautiful art style, enjoyable gameplay, and incredible soundtrack. In addition to Flower, some of my other favorites of this type are Journey and Valley. Sometimes you need a game like that to force you to slow down, take your time, and enjoy the scenery and soundtrack. There was even a trophy for resting for ten minutes. In fact, it encouraged the player to take their time and explore everything the beautiful game had to offer. Remember when Flower released for the PlayStation 3, and it was mind-blowing just for how relaxing it was? It didn’t rush the player through the levels.
